NVIDIA Corporation
Creating a ray differential by accessing a G-buffer

Last updated:

Abstract:

A texture level of detail (LOD) approximation may be performed utilizing ray differentials and a G-buffer. For example, a scene to be rendered is identified, and a G-buffer of the scene is rendered. Additionally, ray tracing is started for the scene, and during the ray tracing, a ray differential is created by accessing the G-buffer. Further, the created ray differential is appended to a current ray, and the created ray differential is traced.

Status:
Grant
Type:

Utility

Filling date:

28 Jun 2018

Issue date:

24 Mar 2020