NVIDIA Corporation
Adjusting an angular sampling rate during rendering utilizing gaze information
Last updated:
Abstract:
A method, computer readable medium, and system are disclosed for adjusting an angular sampling rate during rendering. The method includes the steps of determining a location of a gaze within a displayed scene, and adjusting, during a rendering of the scene, an angular sampling rate used to render at least a portion of the scene, based on the location of the gaze within the displayed scene.
Status:
Grant
Type:
Utility
Filling date:
25 Jan 2018
Issue date:
27 Aug 2019