NVIDIA Corporation
RENDERING SCENES USING A COMBINATION OF RAYTRACING AND RASTERIZATION
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Abstract:
The disclosure provides a cloud-based renderer and methods of rendering a scene on a computing system using a combination of raytracing and rasterization. In one example, a method of rendering a scene includes: (1) generating at least one raytracing acceleration structure from scene data of the scene, (2) selecting raytracing and rasterization algorithms for rendering the scene based on the scene data, and (3) rendering the scene utilizing a combination of the raytracing algorithms and the rasterization algorithms, wherein the rasterization algorithms utilize primitive cluster data from the raytracing acceleration structures.
Status:
Application
Type:
Utility
Filling date:
1 Dec 2020
Issue date:
18 Mar 2021