NVIDIA Corporation
INJECTION LIMITING AND WAVE SYNCHRONIZATION FOR SCALABLE IN-NETWORK COMPUTATION
Last updated:
Abstract:
A network device configured to perform scalable, in-network computations is described. The network device is configured to process pull requests and/or push requests from a plurality of endpoints connected to the network. A collective communication primitive from a particular endpoint can be received at a network device. The collective communication primitive is associated with a multicast region of a shared global address space and is mapped to a plurality of participating endpoints. The network device is configured to perform an in-network computation based on information received from the participating endpoints before forwarding a response to the collective communication primitive back to one or more of the participating endpoints. An injection policy comprising the issuing of credits enables each endpoint to limit the amount of collective communication primitives injected into the network simultaneously to reduce network congestion caused by increased network traffic due to the multicast capability of the network devices.
Utility
24 Jul 2020
4 Feb 2021