NVIDIA Corporation
UNSUPERVISED CLASSIFICATION OF GAMEPLAY VIDEO USING MACHINE LEARNING MODELS
Last updated:
Abstract:
In various examples, potentially highlight-worthy video clips are identified from a gameplay session that a gamer might then selectively share or store for later viewing. The video clips may be identified in an unsupervised manner based on analyzing game data for durations of predicted interest. A classification model may be trained in an unsupervised manner to classify those video clips without requiring manual labeling of game-specific image or audio data. The gamer can select the video clips as highlights (e.g., to share on social media, store in a highlight reel, etc.). The classification model may be updated and improved based on new video clips, such as by creating new video-clip classes.
Status:
Application
Type:
Utility
Filling date:
2 Jul 2019
Issue date:
31 Dec 2020