NVIDIA Corporation
MULTI-RATE SHADING USING REPLAYED SCREEN SPACE TILES

Last updated:

Abstract:

One aspect of the disclosure provides a method for rendering an image. The method includes: placing primitives of the image in a screen space; binning the primitives into tiles of the screen space that the primitives touch; and rasterizing the tiles at one tile of the tiles at a time. The aforementioned rasterizing includes shading a subset of the primitives binned to the one tile at a first shading rate during a first pass and shading the subset of primitives binned to the one tile at a second shading rate during a second pass, the second shading rate is different from the first shading rate, and the aforementioned placing is performed once while the image is rendered.

Status:
Application
Type:

Utility

Filling date:

13 Jul 2018

Issue date:

16 Jan 2020