NVIDIA Corporation
UNIFORM DENSITY CUBE MAP RENDERING FOR SPHERICAL PROJECTIONS

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Abstract:

A cube map is used for determining the appearance of a surface by means of a precomputed texture image. Embodiments of the present invention are drawn computer systems and methods for rendering a spherical projection as a cube map that mitigates non-uniform pixel density near the edges of the cube map to avoid artifacts and increase rendering performance.

Status:
Application
Type:

Utility

Filling date:

14 Mar 2019

Issue date:

26 Sep 2019