NVIDIA Corporation
PERFORMING A TEXTURE LEVEL-OF-DETAIL APPROXIMATION
Last updated:
Abstract:
A texture level of detail (LOD) approximation may be performed utilizing ray differentials and a G-buffer. For example, a scene to be rendered is identified, and a G-buffer of the scene is rendered. Additionally, ray tracing is started for the scene, and during the ray tracing, a ray differential is created by accessing the G-buffer. Further, the created ray differential is appended to a current ray, and the created ray differential is traced.
Status:
Application
Type:
Utility
Filling date:
28 Jun 2018
Issue date:
1 Aug 2019