NVIDIA Corporation
TECHNIQUES FOR ANISOTROPIC TEXTURE FILTERING USING RAY CONES

Last updated:

Abstract:

One embodiment of a method for computing a texture color includes tracing a ray cone through a graphics scene, determining at least one axis of an ellipse formed by the ray cone intersecting a plane associated with geometry within the graphics scene at a hit point, computing one or more gradients along the at least one axis of the ellipse, and computing a texture color based on the one or more gradients and a texture.

Status:
Application
Type:

Utility

Filling date:

8 Jan 2021

Issue date:

11 Nov 2021