NVIDIA Corporation
TECHNIQUES FOR RAY CONE TRACING AND TEXTURE FILTERING

Last updated:

Abstract:

One embodiment of a method for computing a texture color includes tracing a ray cone through a graphics scene, determining a curvature of a first surface within the graphics scene at a point where the ray cone hits the first surface based on differential barycentric coordinates associated with the point, determining, based on the curvature of the first surface, a width of the ray cone at a subsequent point where the ray cone hits a second surface within the graphics scene, and computing a texture color based on the width of the ray cone

Status:
Application
Type:

Utility

Filling date:

30 Sep 2020

Issue date:

11 Nov 2021