NVIDIA Corporation
TECHNIQUES FOR RAY CONE TRACING AND TEXTURE FILTERING
Last updated:
Abstract:
One embodiment of a method for computing a texture color includes tracing a ray cone through a graphics scene, determining a curvature of a first surface within the graphics scene at a point where the ray cone hits the first surface based on differential barycentric coordinates associated with the point, determining, based on the curvature of the first surface, a width of the ray cone at a subsequent point where the ray cone hits a second surface within the graphics scene, and computing a texture color based on the width of the ray cone
Status:
Application
Type:
Utility
Filling date:
30 Sep 2020
Issue date:
11 Nov 2021