NVIDIA Corporation
SCATTERED GEOMETRY COMPRESSION FOR RAY TRACING ACCELERATION STRUCTURES

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Abstract:

In examples, a list of elements may be divided into spans and each span may be allocated a respective memory range for output based on a worst-case compression ratio of a compression algorithm that will be used to compress the span. Worker threads may output compressed versions of the spans to the memory ranges. To ensure placement constraints of a data structure will be satisfied, boundaries of the spans may be adjusted prior to compression. The size allocated to a span (e.g., each span) may be increased (or decreasing) to avoid padding blocks while allowing for the span's compressed data to use a block allocated to an adjacent span. Further aspects of the disclosure provide for compaction of the portions of compressed data in memory in order to free up space which may have been allocated to account for the memory gaps which may result from variable compression ratios.

Status:
Application
Type:

Utility

Filling date:

21 May 2020

Issue date:

25 Nov 2021