NVIDIA Corporation
Parallel linear complementarity solver for rigid body dynamics
Last updated:
Abstract:
A system and method for solving linear complementarity problems for rigid body simulation is disclosed. The method includes determining one or more contact constraints affecting an original object having an original mass. The method includes splitting the original object by a total number of the contact constraints into a plurality of sub-bodies. The method includes assigning a contact constraint to a corresponding sub-body. The method further includes solving contact constraints in isolation for each sub-body. The method also includes enforcing positions and orientations of each sub-body are identical.
Status:
Grant
Type:
Utility
Filling date:
20 Feb 2020
Issue date:
22 Feb 2022