NVIDIA Corporation
GRID-BASED LIGHT SAMPLING FOR RAY TRACING APPLICATIONS
Last updated:
Abstract:
Devices, systems, and techniques to incorporate lighting effects into computer-generated graphics. In at least one embodiment, a virtual scene comprising a plurality of lights is rendered by subdividing the virtual area and stored, in a record corresponding to a subdivision of the virtual area, information indicative of one or more lights in the virtual area selected based on a stochastic model. Pixels near a subdivision are rendered based on the light information stored in the subdivision.
Status:
Application
Type:
Utility
Filling date:
24 Sep 2020
Issue date:
24 Feb 2022