NVIDIA Corporation
SPATIOTEMPORAL SELF-GUIDED SHADOW DENOISING IN RAY-TRACING APPLICATIONS

Last updated:

Abstract:

In examples, a filter used to denoise shadows for a pixel(s) may be adapted based at least on variance in temporally accumulated ray-traced samples. A range of filter values for a spatiotemporal filter may be defined based on the variance and used to exclude temporal ray-traced samples that are outside of the range. Data used to compute a first moment of a distribution used to compute variance may be used to compute a second moment of the distribution. For binary signals, such as visibility, the first moment (e.g., accumulated mean) may be equivalent to a second moment (e.g., the mean squared). In further respects, spatial filtering of a pixel(s) may be skipped based on comparing the mean of variance of the pixel(s) to one or more thresholds and based on the accumulated number of values for the pixel.

Status:
Application
Type:

Utility

Filling date:

4 Sep 2020

Issue date:

10 Mar 2022