NVIDIA Corporation
Hybrid frustum traced shadows systems and methods
Last updated:
Abstract:
Systems and methods that facilitate efficient and effective shadow image generation are presented. In one embodiment, a hard shadow generation system comprises a compute shader, pixel shader and graphics shader. The compute shader is configured to retrieve pixel depth information and generate projection matrix information, wherein the generating includes performing dynamic re-projection from eye-space to light space utilizing the pixel depth information. The pixel shader is configured to create light space visibility information. The graphics shader is configured to perform frustum trace operations to produce hard shadow information, wherein the frustum trace operations utilize the light space visibility information. The light space visibility information can be considered irregular z information stored in an irregular z-buffer.
Utility
14 Jul 2020
31 May 2022