NVIDIA Corporation
Articulated body mesh estimation using three-dimensional (3D) body keypoints
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Abstract:
Estimating a three-dimensional (3D) pose and shape of an articulated body mesh is useful for many different applications including health and fitness, entertainment, and computer graphics. A set of estimated 3D keypoint positions for a human body structure are processed to compute parameters defining the pose and shape of a parametric human body mesh using a set of geometric operations. During processing, 3D keypoints are extracted from the parametric human body mesh and a set of rotations are computed to align the extracted 3D keypoints with the estimated 3D keypoints. The set of rotations may correctly position a particular 3D keypoint location at a "joint", but an arbitrary number of rotations of the "joint" keypoint may produce a twist in a connection to a child keypoint. Rules are applied to the set of rotations to resolve ambiguous twists and articulate the parametric human body mesh according to the computed parameters.
Utility
7 May 2021
14 Jun 2022