NVIDIA Corporation
Virtual reality simulations using surface tracking
Last updated:
Abstract:
The disclosure provides a system to render a virtual reality (VR) scene, and a method and computer program product to determine a follower pose in a VR simulator during a simulation step. In one example, the method includes: (1) computing one or more current candidate poses utilizing input parameters, wherein each of the current candidate poses is a temporal projection of a follower pose along a respective sweep direction towards a leader pose, and wherein an obstruction is located between the follower pose and the leader pose, (2) selecting a target pose from the one or more current candidate poses, (3) refining the target pose utilizing physics-based constraints and the input parameters, wherein the physics-based constraints use a surface of the obstruction, and (4) rendering a new follower pose based on the refined target pose.
Utility
29 May 2020
26 Jul 2022