QUALCOMM Incorporated
USING SENSOR STATISTICS FOR PLAYER AUTHENTICATION
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Abstract:
Methods, systems, and devices for using sensor statistics for player authentication are described. A device or system (e.g., a video game, an electronic sports (Esports) system, a gaming console, etc.) may utilize sensors to authenticate a player (e.g., a user) to an account during gameplay (e.g., in real-time during gameplay). Users may be authenticated by matching sensed gameplay attributes (e.g., indicators, reflex time, sensed patterns, eye motion, heart rate, tremors, frequency of operation, periodicity, spiky behavior, eye concentration, etc.) to the account. For example, collected sensor data may be compared to the account's history or past sensor data, or may be compared to similar ranked players' sensor data, for authentication. The device or system may further use additional data including robot (e.g., BOT) gameplay data, sensor data collected from other players of different (e.g., higher) rank, etc. to identify when collected sensor data may be associated with inauthentic gameplay.
Utility
18 Feb 2020
19 Aug 2021