QUALCOMM Incorporated
Representing occlusion when rendering for computer-mediated reality systems
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Abstract:
In general, techniques are described for modeling occlusions when rendering audio data. A device comprising a memory and one or more processors may perform the techniques. The memory may store audio data representative of a soundfield. The one or more processors may obtain occlusion metadata representative of an occlusion within the soundfield in terms of propagation of sound through the occlusion, the occlusion separating the soundfield into two or more sound spaces. The one or more processors may obtain a location of the device, and obtain, based on the occlusion metadata and the location, a renderer by which to render the audio data into one or more speaker feeds that account for propagation of the sound in one of the two or more sound spaces in which the device resides. The one or more processors may apply the renderer to the audio data to generate the speaker feeds.
Utility
26 Sep 2019
21 Sep 2021