QUALCOMM Incorporated
Signaling and reporting interactivity usage in streaming services
Last updated:
Abstract:
An example device for reporting interactivity usage information while presenting streamed media data includes a memory configured to store media data, and a processor implemented in circuitry and configured to execute a streaming client to receive a manifest file indicating reporting expectations representing data to be reported by the streaming client to a reporting server device during a media streaming session, send data representative of the reporting expectations to an interactivity application executed on the client device, receive interactivity usage information from the interactivity application executed on the client device, and report the interactivity usage information to the reporting server device.
Utility
28 Jan 2019
16 Nov 2021