QUALCOMM Incorporated
Audio capture and rendering for extended reality experiences

Last updated:

Abstract:

In some examples, a content consumer device configured to play one or more of a plurality of audio streams includes a memory configured to store the plurality of audio streams and audio location information associated with the plurality of audio streams and representative of audio stream coordinates in an acoustical space where an audio stream was captured or synthesized or both. Each of the audio streams is representative of a soundfield. The content consumer device also includes one or more processors coupled to the memory, and configured to determine device location information representative of device coordinates of the content consumer device in the acoustical space. The one or more processors are configured to select, based on the device location information and the audio location information, a subset of the plurality of audio streams, and output, based on the subset of the plurality of audio streams, one or more speaker feeds.

Status:
Grant
Type:

Utility

Filling date:

1 Jul 2020

Issue date:

30 Aug 2022