QUALCOMM Incorporated
SOUNDFIELD ADAPTATION FOR VIRTUAL REALITY AUDIO

Last updated:

Abstract:

An example device includes a memory configured to store at least one spatial component and at least one audio source within a plurality of audio streams. The device also includes one or more processors coupled to the memory. The one or more processors are configured to receive, from motion sensors, rotation information. The one or more processors are configured to rotate the at least one spatial component based on the rotation information to form at least one rotated spatial component. The one or more processors are also configured to reconstruct ambisonic signals from the at least one rotated spatial component and the at least one audio source, wherein the at least one spatial component describes spatial characteristics associated with the at least one audio source in a spherical harmonic domain representation.

Status:
Grant
Type:

Utility

Filling date:

18 Nov 2020

Issue date:

27 May 2021