Roblox Corporation
Changing a camera view in an electronic game
Last updated:
Abstract:
The camera view of an avatar traversing in a three-dimensional (3D) world in an electronic game may be changed to avoid occlusion of the avatar by a graphical object that in the camera view. The camera view may be moved forward towards the avatar to avoid the occlusion, and the camera view may then be moved backward away from the avatar after the avatar has passed the graphical object. Graphical objects that do not significantly occlude the avatar in the camera view may not trigger a change in the camera view.
Status:
Grant
Type:
Utility
Filling date:
6 Aug 2019
Issue date:
6 Apr 2021