Roblox Corporation
AUTOMATIC LOCALIZATION OF DYNAMIC CONTENT

Last updated:

Abstract:

Implementations described herein relate to methods, systems, and computer-readable media to localize dynamic content. In some implementations, a computer-implemented method includes receiving visual content associated with a game from a first client locale, the visual content including text being represented at the first client locale by a first language, converting the text to generate translated text in at least a second language associated with a second client locale, and storing the translated text in a database in association with the visual content.

Status:
Application
Type:

Utility

Filling date:

30 Jun 2020

Issue date:

30 Dec 2021