Super League Enterprise, Inc.
CLOUD-BASED GAME STREAMING

Last updated:

Abstract:

Embodiments of the present invention are directed towards systems and methods of implementing multi-player online games using cloud computing. By using cloud computing (also known as a cloud network), hardware and/or software requirements for running the multi-player online game can be minimized as the game itself would be executed and run using resources available in the cloud network rather than based on local resources, such as a laptop or gaming console. Different users situated at different locations can all be provided access to the same game without the need for the specialized hardware, software, and resource levels.

Status:
Application
Type:

Utility

Filling date:

17 Jan 2019

Issue date:

30 Jan 2020