Spotify Technology S.A.
System and method for providing real-time media consumption data

Last updated:

Abstract:

In accordance with an embodiment, described herein is a system and method for use with a digital media content environment, such as a music streaming service, for providing real-time media consumption data. As users interact with the digital media content environment using media devices, usage data that describes the characteristics of media content being streamed for playing by the media devices, is collected by a counter processor, and associated with buckets indicative of periods of time within a plurality of time windows. The usage data associated with each time window can be processed, for example to generate real-time rankings, or other type of media consumption data, for use by a reporting server. The real-time media consumption data which is reported can be used, for example, by artists, managers, media content publishers, or other type of content providers, to evaluate fast-changing media consumption trends.

Status:
Grant
Type:

Utility

Filling date:

16 Apr 2018

Issue date:

25 Feb 2020