Take-Two Interactive Software, Inc.
Q2 2007 Earnings Call Transcript

Published:

  • Operator:
    Greetings, ladies and gentlemen and welcome to the Take-Two Interactive conference call. (Operator Instructions) It is now my pleasure to introduce your host, Ms. Cindy Buckwalter for Take-Two Interactive. Thank you, Ms. Buckwalter. You may begin.
  • Cindy Buckwalter:
    Thank you. Welcome and thank you all for joining us for today’s call. My name is Cindy Buckwalter, Executive Vice President for Take-Two Interactive. Today’s one-hour call will be led by Strauss Zelnick, Chairman of Take-Two; Ben Feder, our CEO; and Lainie Goldstein, our CFO. We are also joined by Seth Krauss, Take-Two's Chief Legal Counsel. The entire team will be available to answer questions you may have during the Q&A session following our prepared remarks. Before we begin, I would first like to quickly review our Safe Harbor statement by reminding everyone that the statements made during this call that are not historical facts are considered forward-looking statements under federal securities laws. These forward-looking statements are based on the beliefs of our management as well as assumptions made by and information currently available to us at this time. Actual operating results may vary significantly from these forward-looking statements based on a variety of factors. These important factors are described in our filings with the SEC, including our 10-K for the fiscal year ended October 31, 2006, which may be obtained from our website at www.take2games.com, or by contacting the SEC. Now let me turn the call over to Strauss.
  • Strauss Zelnick:
    Thanks, Cindy and good afternoon, everyone. Thank you all for joining us today. On our last conference call with you, which was back in April, we spoke about our determination to revitalize Take-Two. We also said that the new management team would take actions within our first 100 days to address the major challenges facing the company. Now, we’ll still about a month shy of that official 100-day mark and our process is still ongoing. We’ve made progress on many fronts, which we’ll discuss in a few minutes. We’re also planning another conference call, which is now scheduled for July 9th, to provide further detail on our action plans. Also in today’s call we’ll be reviewing the financial results of our second quarter, which were right in line with the expectations we provided in our April conference call. We’ll also discuss our financial outlook for the remainder of the year, which remains unchanged. I would like to remind all of you of something we said on the last conference call. The focus of our efforts at Take-Two, our strategy here is to be the most creative, the most innovative, and the most efficient company in our industry. I am very pleased to say that two months into our process, we’re more confident than ever that the company can achieve these objectives and that we’re all on the same page trying to achieve the same thing. Our goal is to make great games and to delight consumers and in so doing, we expect to delight our employees and our shareholders. As you know, our efforts during the initial period have been focused in five critical areas. First, ensuring that we have the right organizational structure to meet our goals; second, assessing all of our business units in developing strategic alternatives for any businesses that we determine to be non-core or unprofitable or marginal; third, taking steps to maximize the value of critical relationships, such as hardware suppliers and product licensors; fourth, reinforcing a disciplined product investment strategy; and fifth, working aggressively to resolve litigation and regulatory issues effectively and appropriately. Ben’s going to talk about our progress in each of these five areas shortly. What I’d like to emphasize is how pleased we are with what we found at Take-Two so far. The senior management team is very professional, very confident, and very focused and committed to the success of the company. Our development teams are also highly focused on making great games -- it’s our watchword around here. There are many exciting products in the pipeline. All of the titles planned for fiscal 2007 are on track and look great, and throughout the company our people seem to be responding positively to the atmosphere of openness and communication and we hope that that’s becoming a distinguishing feature of this new Take-Two. In short, the revitalization program is off to a very strong start. We really couldn’t have asked for any more. We’re confident that Take-Two is on track to become more responsive, more disciplined, more cost-efficient and that that will lead to reinforce and enhance our creative spirit that makes great games. We think efficiency leads to creativity and that they are firmly entwined. With that said, I’d like to turn the call over to Ben.
  • Benjamin Feder:
    Thanks, Strauss. We’ve made solid progress in many of the critical areas that we targeted for improvement and we expect to accomplish even more in the remaining period of our 100-day plan. I’d like to personally thank the Take-Two team, which has devoted significant time and energy to this process. Let me take you through five critical areas of focus. In terms of our first priority area, organizational structure, today we are announcing several significant restructuring initiatives. Overall, we expect these initiatives to reduce fixed overhead on an annualized run-rate basis by approximately $25 million by the end of fiscal 2008. Approximately 60% of this amount represents a reduction of operating expenses and the remaining 40% is a reduction of cost of goods sold. I should emphasize that this figure represents only those cost reductions that we have identified to date as part of our restructuring plan. We are committed to continually pursuing opportunities to improve the efficiencies of our company. As for the specific actions we are taking, first, we’ve significantly restructured our international operations to consolidate and align marketing and sales operations according to the business functions as opposed to geography. This has allowed us to eliminate an entire layer of management and to create a more efficient, responsive, and transparent international organization. Second, we are consolidating on the west coast the management, marketing and business development operations of 2K and 2K Sports labels. This is expected to result in better communication with the 2K organization, move us closer to our sports development teams and other key resources, reduce our lease expense, and enhance overall efficiency. With our 2K operations centralized on the west coast, we can better focus on the growth opportunities in this business. Third, all administrative functions for labels and studios, such as HR, legal affairs, finance and IT, will now report to Take-Two Corporate rather than their individual business units. This will improve control and accountability. Fourth and finally, we’ve consolidated our third-party PC distribution business into our North American sales organization. Excluding any asset impairments, we expect to recognize restructuring costs of approximately $50 million related to these actions. About half of these costs will be recognized during the balance of fiscal 2007 and the remainder in fiscal 2008. While we are very pleased to have accomplished the significant realignment in such a short period of time, we will continue to explore additional opportunities to enhance the organizational effectiveness and productivity of our business. In addition to the organizational restructuring, we also pledge to assess all business units and develop strategic alternatives for any operations that are non-core, unprofitable, or marginal. Now obviously, publishing is Take-Two's core business and that will be the primary focus of our resources and energies. Within publishing, we consider the Rockstar, 2K, 2K Sports, and Global Star labels to be core holdings. We are in active discussions regarding possible alternatives for Jack of All Games and Joytech. However, I want to emphasize that we are supporting these businesses and we will continue to support these businesses and operate them if we cannot reach terms that make economic sense. Our third priority is to maximize the value of critical external relationships, specifically with licensors. We are continuing to work on this important aspect of our business and we will provide an update on our July 9th call. Reinforcing a disciplined product investment strategy is our fourth focus area. We have extensively reviewed the products in our pipeline. While we are comfortable with the economic assumptions underlying most of the titles, we did write off several products in development that were planned for release beyond fiscal 2007. More importantly, we are instituting a greenlight process designed to support and enhance our reputation for creativity and ensure the economic viability of every product. We’ll have more to say about the greenlight process on the July 9th call as well. Finally, we’re committed to working aggressively to resolve our outstanding litigation and regulatory issues. We’ve been in regular contact with the Manhattan district attorney and the SEC to ensure them of our continued cooperation. While we can’t speculate as to the course of their investigations, we will continue to work with the DA and the SEC towards a resolution of any outstanding issue. I would like to touch on two additional topics; our financial results for the quarter and our product pipeline. With respect to our financial performance, net revenue for the second quarter was $205 million, or about 23% below the same period last year and slightly better than we forecast on our last call. Our loss per share was $0.71, the same as last year, which was right in line with our expectations. Non-GAAP net loss per share, excluding unusual charges on stock-based compensation in both the 2007 and 2006 periods, was $0.41 in the second quarter of this year versus $0.52 in the same quarter a year ago. Lainie will provide additional detail on our financial results in a moment. We are reiterating our guidance that we provided on our last call. For the full year, we expect $1.2 billion to $1.25 billion in net revenue with break-even results on a GAAP basis. Note that both our revenue and earnings guidance exclude any potential impact from our restructuring. We’ve also provided initial guidance for our third and fourth quarters as detailed in our press release, and upon which Lainie will elaborate in a moment. We are pleased to report our product pipeline for fiscal 2007 remains on schedule. We remain confident in the release dates of our key second-half titles, Grand Theft Auto 4 for X-Box 360 and PlayStation 3, and BioShock for X-Box 360 and PC. We look forward to the release of two new sports titles this summer, the BIGS and All Pro Football 2K8. To summarize, we have made great progress in a short period of time to deliver on the strategic actions to which we committed previously. I would like to echo the point Strauss made about our confidence in the future and our high regard for the people at Take-Two. Together, we are making great strides in revitalizing the company and building on a great creative organization. Now, it gives me great pleasure to turn the call over to Lainie Goldstein. As you know, we announced today that Lainie has been named our CFO. The decision to promote Lainie reflects her talent and professionalism and our confidence in her, as well as her contribution since taking on leadership of the finance team on an interim basis during the challenging period for the organization. So with that, Lainie.
  • Lainie Goldstein:
    Thanks, Ben and good afternoon, everyone. I will be covering several topics today
  • Strauss Zelnick:
    Thanks, Lainie. I would like to conclude the formal portion of the call by reminding everyone that we do wish to maintain open lines of communication in the weeks and months ahead. We’ll be communicating with you again very soon, in early July. We will provide additional elements for our 100-day plan. We’ll also be in touch with you at E3. We hope that your takeaway from the call is that we’re moving ahead very aggressively. We’ve already made a lot of progress on the initiatives that we outlined and we think those initiatives will lead to enhanced profitability and enhanced shareholder value. We’d now be happy to take your questions. Operator.
  • Operator:
    (Operator Instructions) Our first question comes from the line of Heath Terry with Credit Suisse. Please proceed with your question.
  • Heath Terry:
    Thank you. I was wondering if you could give us an idea, or talk about what kind of progress you’re making on the licensing front, particularly getting any kind of relief from your partners on the sports side and to the extent that that’s actually an important goal for you. Also, if you could give us an update on, at least now that you’ve been in the role for a while, how your philosophy around licensing products, like the upcoming Fantastic Four movie and some of the other licenses the company’s done in the past has changed.
  • Strauss Zelnick:
    In terms of the sports business, we’ve expressed the commitments of that business going forward. We’re trying to optimize the business and there are a couple of ways you optimize the business. The first and most important thing is make the best titles in the business and the company already achieved that goal and frankly, not on our watch. Our games rate about 20 points on average more highly than our big competitor in this space and we think consumers are going to come to the conclusion that these are the games to have. And we like the business. It’s an annual business. We also have exclusivity in a key business, which is the baseball business. So we think we’re set up in many ways to build a good profitable business there, and some of the progress we are going to make is simply going to be volume related. As we sell more units, as these new platforms grow and as people begin to realize their expectations for a great sports games are more closely in line with the games that we produce. There are potentially opportunities to enhance the nature of the relationships we have with licensors. We don’t have anything to announce right now. Obviously it’s something that we’re focused on but I don’t think it’s the be all and end all of the business. I do think if we can achieve a win-win situation with licensors where we sell more games and they are great games and they do well and we do well, everyone should be happy and that’s part of our goal. On the licenses side, I feel really good about Fantastic Four. I’m not sure what else I could tell you about it. Our core business around here is creating our own intellectual property. There are also certain instances where licenses can be very valuable to us. Generally speaking, the experience that I’ve had and we’ve had in the videogame business is a good license in a bad game doesn’t yield a good result. A great game without a license yields a great result. A great game and a great license can indeed yield a great result so you can take away from that sort of how I feel about the business. At the end of the day, what’s the common element of success? A great game.
  • Heath Terry:
    Sure. And then, as you look at the business longer term, is there anything about what you found about Take-Two that would suggest that over time your margins are going to be in line with those of the other companies your size in the industry, besides obviously the component of your business that’s distribution?
  • Strauss Zelnick:
    If you pull out the distribution business, then the question would simply be is there any reason for our costs of operating and our gross margins to be different? The only thing that would change it is if we made choices that meant we operated either more or less expensively than our competitors. There’s one material difference, which is that we do have a stated strategy which is not everyone’s strategy, to make the very best games in the business for next-gen consoles and that’s an expensive proposition. We try to be efficient in the way that we do it. We’re very focused on efficiency. We think efficiency and creativity go hand-in-hand, that they’re not at all in conflict. But everyone knows that producing games for next-gen consoles is complex and expensive, not everyone can do it. That is what we do and we think if you are going to make the very, very best games you have to put your resources there and if that includes hiring and attracting the very best personnel, then that could change your percentage margin but hopefully you’d be doing it, if you’re rational, to increase profitability. One of the things I’ve encouraged analysts to think about as they look at our company is while margins are interesting, at the end of the day, what do you really want to know about? You want to know about your return on invested capital and how much cash flow we’re generating in a given year and are we going to make more money around here than this company used to make. Sitting here at the cusp of enormous growth, without regard to Take-Two, in the next-gen consolers, this is going to occur. I’m not saying we’ll benefit from it. I believe we will but I can’t -- I don’t have a crystal ball. I can only tell you we’re doing the best we can but all of us have enough of a crystal ball to know that the next several years is going to be a period of wonderful growth driven by next-gen consoles and there are only a small handful of us who are competing aggressively in this space. It may on a pound for pound basis therefore cost us more to compete to make a great game and market it but if we made the right decision and the market grows, and I believe we did and I believe it will, then we are going to make more cash flow and that’s what I think everyone ought to be focused on. Obviously at the end of the day we’ll be judged on what happens to our stock price and our stock price will reflect all of those things. So I’m a little bit less focused on operating margins, although it is certainly not irrelevant, than I am focused on our return on invested capital, the value of what we are creating in terms of cash flow on an ongoing basis and what happens to our stock price.
  • Heath Terry:
    Thank you.
  • Operator:
    Thank you. Our next question comes from the line of Tony Gikas with Piper Jaffray. Please proceed with your question.
  • Tony Gikas:
    Good afternoon. Thanks for taking my questions. A couple of questions; do weak sales of the PlayStation 3 hardware system at a high price point impact the launch of GTA 4 at all in your view? The second part of that question, will there be any premium versions that you can talk about yet and will the PS3 or X-Box 360 versions be differentiated in any way? And then I have a quick follow-up.
  • Strauss Zelnick:
    In terms of the release date, no, we’re confirming the release date and we’re going to meet the release dates, so let me just say that clearly. We think that frankly, the release of Grand Theft Auto 4 is going to have a materially beneficial impact on the sales of PS3. Certainly if history is any guide, that’s going to be the case. We think this is a must-own title that will help the platform. I think plenty’s been written about the price point. I probably don’t need to jump on that bandwagon but I think if you look at history, next-gen consoles sell in at certain price points. They are often introduced at high price points. Those prices tend to be reduced and when they are reduced, selling increases. Obviously we’ve episodic content coming for X-Box 360 for the title and because the consoles do differ, there will be some differences in the games. My kids actually have three game consoles at home and sometimes play the same titles on different consoles and they see some differences and they find that compelling. So there’ll be -- these obviously are not going to be identical experiences but they are going to be very, very close.
  • Benjamin Feder:
    In terms of the premium version, we’ve announced a special edition for GTA 4 that will be premium priced and very nicely packaged actually. I’ve seen a mock-up of the package. It’s a beautiful, beautiful product. That’s been previously announced, Tony.
  • Tony Gikas:
    Yes. Will the premium version be perhaps the only version available in the first weeks of the launch or will both versions be available?
  • Benjamin Feder:
    It’ll be day and date.
  • Tony Gikas:
    Day and date. And then, could you just help us, a housekeeping question with the tax rate for next year -- will you be paying taxes?
  • Lainie Goldstein:
    We won’t be paying taxes in the U.S. but we will continue to pay taxes in our international operation.
  • Tony Gikas:
    Okay, and how about your view of software growth in the market this year for the overall industry, looking at calendar ’07 and perhaps calendar ’08, if you have an opinion?
  • Benjamin Feder:
    We focus on Take-Two primarily and would not want to opine on the industry, although as Strauss said, we think that we foresee growth for the next couple of years based on next-gen consoles. We’re pretty sanguine about the prospects for growth industry wide. I wouldn’t comment on specific growth rates.
  • Strauss Zelnick:
    Tony, I probably read the same research you do. I think most people feel like the titles per platform are going to go up with the next-gen console. There were an average of roughly 10 the last time around. A lot of analysts feel the number is going to be more like 12 or 13. I think as consoles get better and you can do more with them as the population of gamers gets broader and as we go from early adopters into general population, you may well see that happen. I certainly hope so. I will tell you our plans are not driven by that.
  • Tony Gikas:
    Okay. Thank you.
  • Operator:
    Thank you. Our next question comes from the line of John Taylor with Arcadia Investment Corporation. Please proceed with your question.
  • John Taylor:
    I have a couple of questions on a bunch of things here. It looks like you are going to change your presentation in your statement style. Since you are no longer breaking out software development costs and IP, I wonder if that’s going to be in the 10-Q because I think that’s a valuable thing for us to look at separately. Are you going to give us a little more detail in the Q on that?
  • Lainie Goldstein:
    No, we are going to be -- we are grouping them together going forward.
  • John Taylor:
    Any reason for that?
  • Lainie Goldstein:
    Just discussions with our auditors and it’s just the presentation that’s more commonly used.
  • John Taylor:
    But it’s not commonly used because everybody else is breaking it out separately. I’d ask you to reconsider that because I think these are two totally different line items and it would make it easier for us on the outside to look at that, so let me just throw that in there.
  • Benjamin Feder:
    But John, just to be clear, it’s being driven by our auditors. Our goal is to be as transparent as possible.
  • John Taylor:
    This is less transparency though, let’s be clear.
  • Benjamin Feder:
    I hear you. I’m just expressing to you it’s being driven by our auditors.
  • John Taylor:
    Okay and then in the second quarter, could you give us what the catalog was as a percent of total please?
  • Benjamin Feder:
    It’s about a third.
  • John Taylor:
    And then in the fourth quarter, could you give us a sense of what you think the revenue mix is going to look like between the U.S. and international, given the tax situation? It seems like that might be an important factor.
  • Benjamin Feder:
    I’m not sure -- Lainie’s going to give you the full year. I’m not sure we can actually break it out for the quarter right now.
  • John Taylor:
    Because a lot’s going to depend on how you allocate, I’m going to guess, how you allocate shipments of GTA between the U.S. and domestic.
  • Lainie Goldstein:
    For the full year, North America is 73% and international is 27% for the full year --
  • John Taylor:
    What’s that?
  • Benjamin Feder:
    We’ll give you more detail as we have it.
  • John Taylor:
    Okay, great. Last question; could you break down the inventory number between published and distribution for us?
  • Lainie Goldstein:
    Sure. Inventory or distribution is 62% and publishing was 38%.
  • John Taylor:
    Great. Thank you very much.
  • Operator:
    Thank you. Our next question comes from the line of Michael Savner with Banc of America Securities. Please proceed with your question.
  • Michael Savner:
    Thanks very much. A couple of questions, and I would just echo JT's comment as well about comparability and transparency for expenses to get some more clarity, so if that’s something that can be considered, I agree that would be very helpful. But specifically as we look at the GTA release in the fall, is it too late -- is there any possibility that given the strength of PS2 hardware at some point in the future we could see a PS2 version? I think everyone agrees that it’s certainly going to be a hardware driver for next gen, but clearly we’re going to be starting from a lower point than I think people thought a year ago. So maybe just talk about any flexibility you’d have going forward about porting that to an older legacy console. I’ll ask that and then I have a follow-up, please.
  • Strauss Zelnick:
    Michael, it seems unlikely. Once you’ll see the game, you’ll understand why. We’re taking advantage of the features of these new consoles. It’s not a -- this is a brand new game. This is something that --
  • Benjamin Feder:
    I’d say more than that. The guys at Rockstar are pushing the envelope on the hardware. The hardware itself is pretty impressive and we think that GTA 4 will be the cutting edge game for PS3 and for X-Box 360 and that’s going to drive the gaming experience.
  • Michael Savner:
    Fair enough. I assumed that was the answer but I wanted to at least see if a skinny-down version was an optioned. Second one, maybe you could give us a little bit more clarity on your strategy development for the Wii. The previous management team at the onset didn’t really have a lot of effort behind it. Obviously all the other publishers have ramped up their allocation of resources for it. As you look at the opportunity on the Wii, do you see any of your existing franchises being core to the Wii platform or is that something you think you are going to have to develop new franchises or licenses for?
  • Strauss Zelnick:
    To be perfectly frank, I don’t think it takes a rocket scientist to realize what’s going on with Wii and DS. I will tell you that very quickly we turned to both 2K and to Rockstar and said guys, we need a DS strategy and a Wii strategy and we are working on it. As we get into the next quarter and into budget season for 2008, everybody in this company is completely focused on it. Having said that, development cycles are long. Sports aren’t as good as games develop for specific platforms but we are looking at all of them across the board for Wii and DS. I will tell you that carnival games that we’ve announced for the Wii have gotten a lot of attention in the marketplace, as well as with our first-party partners. So we are pretty excited about that. We have some -- some have been announced, some Wii titles have been announced and we are working to put more out on the Wii and DS.
  • Michael Savner:
    Thanks very much.
  • Operator:
    Thank you. Our next question comes from the line of Evan Wilson with Pacific Crest. Please proceed with your question.
  • Evan Wilson:
    Thanks for taking the questions. First on the restructuring, could you quantify for us how many heads you expect to reduce across the lines? The way it reads in the press release, from the description it sounds like most are coming from sales and marketing functions. Do you plan on a component coming from the development organization as well? If you could give us the headcount for total Take-Two and for development now, I’d appreciate it.
  • Strauss Zelnick:
    We’re not going to actually disclose the actual number. This is the most sensitive task that we have ahead of us and people’s lives and livelihoods are engaged here. I think as I said in the first call, this is the thing that we do with the most trepidation and the most difficulty. It is a significant percentage of our workforce and we will be able to tell you when we’re done through this where headcount is. But we’d rather not put a fine point on it, especially as it’s in process right now. We’re trying to be sensitive to people’s needs and goals. Also, to your point, yes, there’s sales and marketing, so there’s that. There’s also admin, because we’ve centralized overhead in admin, so it’s really both. We told people that we are going to have a strong look at this and try to do this early and that’s exactly what we’ve tried to do. But to be clear, we’re taking aggressive steps by any standard.
  • Evan Wilson:
    Could you give us the headcount for total Take-Two right now?
  • Lainie Goldstein:
    2,100 employees.
  • Evan Wilson:
    Thank you. And as it relates to the deferred revenue chunk associated with the episodic content on X-Box 360, you can see that $25 million of that moved into short-term deferred. Could you give us any sense of when that’s going to hit the P&L? Will we see $25 million at one time and then the second 25 or will it be a slow bleed?
  • Lainie Goldstein:
    The first 25 is for the first episodic content package that’s supposed to go out and that is in March of ’08. That’s why it moved into current because it’s in the next 12 months. The second 25 will be for the second episodic, the episode, and that will be later in fiscal ’08.
  • Evan Wilson:
    All right and final question, for the January quarter, thanks for providing the detail on fiscal ’08 titles. Could you tell us which one of those fiscal ‘08s will be there, or at least out for the holiday season? That’s it. Thanks.
  • Strauss Zelnick:
    I didn’t understand the question. Which one of the fiscal ‘08s? I didn’t follow.
  • Evan Wilson:
    Exactly. We have detail specifically by quarter what you guys are going to release through October. Are there any other of those titles that you’ve listed for fiscal ’08 that will come before Christmas? Thanks.
  • Benjamin Feder:
    You mean are they going to be ahead of schedule?
  • Evan Wilson:
    No, fiscal ’08 includes November, December and January. I was wondering what other titles will come up before Christmas.
  • Benjamin Feder:
    We’ve announced what we’re comfortable announcing and I wouldn’t hazard a guess on anymore titles that are coming out before Christmas at this point.
  • Evan Wilson:
    Thanks.
  • Operator:
    Thank you. Our next question comes from the line of Arvind Bhatia with Sterne Agee. Please proceed with your question.
  • Arvind Bhatia:
    Good afternoon. Thanks for taking the question. A couple of quick ones; first one, if you can speak to the 2K Sports division -- give us some timeline at this point when you expect that division to be profitable. And then on GTA 4, the unit shipment pattern here for this one, how should we think about how that will break down between this year and next year? If you can give us at least some broad color on should we expect -- should we look at history in terms of how many units you’ll ship this year, or if you have any other way for us to think about it. And then, what kind of cash position do you expect to be at at the end of the year?
  • Strauss Zelnick:
    You’ve got a bunch of questions in there. In terms of the first one in the sports business, we’re no longer going to predict a specific time for profitability. We did previously say we didn’t think the sports business would be on a standalone basis profitable in calendar ’07. But what I also said is it’s not a significant negative either. We feel very good about it but we haven’t parsed the specific profitability of that line of business for ’08 yet. As we put together our ’08 budget plans, we’ll have a point of view on it. Suffice it to say that to the extent that it’s not making money, it’s not a big drag by any means on the company as a whole. To the extent it is making money, it probably won’t be a huge contributor next year either. GTA, too early to say what ’08 will look like for Grand Theft Auto sales but we feel very, very good about it, as you’d imagine we would and no, I don’t think you can follow a trendline on the split of ’07 and ’08 based on a release date because it’s much more driven by the platform take-up than anything else and we can’t parse the platform take-up. I’m sorry, your third question?
  • Arvind Bhatia:
    Your expectation for your cash position.
  • Strauss Zelnick:
    We don’t project the cash flow forward but we’ll continue to give you updates as we have them. Lainie is nodding at me, so --
  • Lainie Goldstein:
    With the reorganization and the restructuring charges that we’re pulling together, we’re not -- we don’t have a -- we haven’t put together a projection on that right now but we’ll be working on that going forward.
  • Arvind Bhatia:
    Thank you.
  • Operator:
    Thank you. Our final question comes from the line of Edward Williams with BMO Capital Markets. Please proceed with your question.
  • Edward Williams:
    Good afternoon. A couple of questions; first of all, with regard to the sports business, what sort of revenue growth could we see in that business overall in ’07 versus ’06 and how much of that is coming from more SKUs versus increased units sold per SKU? And then, looking at the GTA game for a moment, what are you looking for or what should we be thinking of as far as the anticipated average selling price for GTA 4 as compared to what GTA San Andreas did, given the special edition SKU as well as the -- I assume the $6 price point you’ll use on the GTA 4 for the regular SKU.
  • Strauss Zelnick:
    Lainie, why don’t you take that?
  • Lainie Goldstein:
    Grand Theft Auto for the new platform, for the regular edition, is going to be priced at $59.99. I think we’ve announced that previously. What was the other part --
  • Benjamin Feder:
    $89.99 on the special --
  • Lainie Goldstein:
    $89.99 for the special edition.
  • Benjamin Feder:
    And in the sports business, we do see it growing materially year over year but we don’t have the exact figures. We don’t break out those figures.
  • Edward Williams:
    Any idea how the sports business growth is -- how much of it is coming from the increased units per SKU versus from additional SKUs such as The BIGS and All Pro Football?
  • Lainie Goldstein:
    It’s actually a combination of the unit volume as well as pricing.
  • Strauss Zelnick:
    As you’d imagine, both are very, very important to us in terms of the license relationships. In terms of how we’re actually doing in the market, we care about units per SKU.
  • Edward Williams:
    Okay and looking at GTA again for a moment, what’s the expectation at this point? Is it that a third of the units could be special edition or 20%? What’s embedded in your guidance for the fourth quarter?
  • Benjamin Feder:
    It’s actually a fairly small number. We deliberately try to limit the number of special editions going out. They are meant as special packages for our most loyal fans and we expect the bulk of GTA 4 to be standard edition as opposed to special edition.
  • Edward Williams:
    Okay, and then two final housekeeping questions; what is your expected share base in the fourth quarter, in your profitable quarter? What is the current headcount at your studios? We got it for the overall but what is it for the development teams?
  • Lainie Goldstein:
    In Q4, the share base is 74,341,000 shares -- approximately 74 million.
  • Edward Williams:
    And as far as headcount at the studios currently?
  • Lainie Goldstein:
    About 1,750 heads.
  • Benjamin Feder:
    That’s publishing, publishing overall.
  • Lainie Goldstein:
    Right. About -- at the end of April, it was about 1,300 roughly in the studios.
  • Edward Williams:
    Thank you very much.
  • Strauss Zelnick:
    Thank you very much for joining us today, since we have no more questions and -- really appreciate your attending and we’ll catch up with you again on July 9th.
  • Operator:
    Thank you. Ladies and gentlemen, this concludes today’s teleconference. You may disconnect your lines at this time. Thank you for your participation.