Texas Instruments Incorporated
Dynamic frame padding in a video hardware engine
Last updated:
Abstract:
A video hardware engine which support dynamic frame padding is disclosed. The video hardware engine includes an external memory. The external memory stores a reference frame. The reference frame includes a plurality of reference pixels. A motion estimation (ME) engine receives a current LCU (largest coding unit), and defines a search area around the current LCU for motion estimation. The ME engine receives a set of reference pixels corresponding to the current LCU. The set of reference pixels of the plurality of reference pixels are received from the external memory. The ME engine pads a set of duplicate pixels along an edge of the reference frame when a part area of the search area is outside the reference frame.
Utility
16 Dec 2019
13 Sep 2022