Zynga Inc.
Method to detect and score users who are likely to make payments in online social games

Last updated:

Abstract:

A method and a system for identifying players likely to spend in an online game are described. Indicators corresponding to activities of the player and in-game friends of the player in an online game and in other online games are determined. A prediction model of the player's likelihood to spend in the online game is computed based on the indicators. The prediction model is used to identify players of the online game that are likely to spend in the online game.

Status:
Grant
Type:

Utility

Filling date:

23 Jan 2013

Issue date:

19 Nov 2019