Zynga Inc.
REAL-TIME VIRTUAL GOODS INVENTORY MECHANISM
Last updated:
Abstract:
Systems and methods are provided for generating game-related data associated with player purchase of virtual goods in a game by a plurality of players, selecting a subset of players from the plurality of players to purchase a limited amount of virtual goods, and determining player purchase behavior for the subset of players based on analyzing the game-related data associated with the player purchase of virtual goods by the subset of players. The systems and method further provide for generating an inventory amount of virtual goods to offer to the subset of players based on the player purchase behavior for the subset of players, causing the inventory amount of virtual goods to be displayed on a client device, and causing the inventory amount to decrease on the display of the client device in a non-linear pace.
Utility
6 Apr 2018
10 Oct 2019