Zynga Inc.
AUTOMATED PREDICTION OF USER RESPONSE STATES BASED ON TRAVERSAL BEHAVIOR

Last updated:

Abstract:

A game management system is configured for automated analysis of player behavior regarding traversal of different screens and options in a game application (as opposed to exclusively gameplay behavior) and to generate an automated estimation or inference about one or more psychological aspects of player behavior, such as motivation for game engagement and/or emotional states at different stages of interaction. The results of such analysis are automatically parametrized and included in a multidimensional parametric player model that informs player clustering and/or automated customization of game content.

Status:
Application
Type:

Utility

Filling date:

21 Sep 2020

Issue date:

24 Mar 2022