Apple Inc.
Systems, Methods, and Graphical User Interfaces for Displaying and Manipulating Virtual Objects in Augmented Reality Environments
Last updated:
Abstract:
A computer system displays a representation of a camera field of view and receives one or more inputs corresponding to a request to display the representation of the field of view based on a physical object at a first pose, a virtual object at a simulated second pose, and the one or more cameras at a third pose in a physical environment. In response, if a first portion of the virtual object corresponds to physical space that is occluded by the physical object, the system: displays the representation of the physical object; forgoes displaying the first portion of the virtual object; and, if a second portion of the virtual object corresponds to physical space that is not occluded, displays the second portion, including visually deemphasizing a displayed first region of the second portion relative to a displayed second region of the second portion of the virtual object.
Utility
15 Mar 2021
23 Sep 2021