Apple Inc.
3D AUDIO RENDERING USING VOLUMETRIC AUDIO RENDERING AND SCRIPTED AUDIO LEVEL-OF-DETAIL

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Abstract:

An audio engine is provided for acoustically rendering a three-dimensional virtual environment. The audio engine uses geometric volumes to represent sound sources and any sound occluders. A volumetric response is generated based on sound projected from a volumetric sound source to a listener, taking into consideration any volumetric occluders in-between. The audio engine also provides for modification of a level of detail of sound over time based on distance between a listener and a sound source. Other aspects are also described and claimed.

Status:
Application
Type:

Utility

Filling date:

24 Sep 2018

Issue date:

17 Sep 2020