Bank of America Corporation
COMPUTER ARCHITECTURE FOR TRAINING A NODE IN A CORRELITHM OBJECT PROCESSING SYSTEM

Last updated:

Abstract:

A correlithm object processing system that includes a trainer configured to receive a real world input value and a real world output value. The trainer is further configured to send the real world input value to a sensor engine and to receive a source correlithm object in response to sending the real world value to the sensor engine. A source correlithm object is a point in an n-dimensional space represented by a binary string. The trainer is further configured to send a real world output value to an actor engine and to receive a target correlithm object in response to sending the real world output value to the actor engine. A target correlithm object is a point in the n-dimensional space represented by a binary string. The trainer is further configured to generate an entry in a node table linking the source correlithm object with the target correlithm object.

Status:
Application
Type:

Utility

Filling date:

21 Mar 2018

Issue date:

26 Sep 2019