Microsoft Corporation
SYSTEMS AND METHODS OF DIRECTING REMOTE PLAYER INTERACTIONS
Last updated:
Abstract:
A method of providing gameplay experiences for users includes communicating with a plurality of game clients via a network, where each of the game clients is running a game application. The method further includes identifying a plurality of users of the game applications on the game clients, assigning each of the users to a team in a game instance, and assigning the users to one of a plurality of squads on the team. The method continues by initiating an activity mode in the game instance, where the activity mode includes assigning a different activity to each of the squads and tracking progress toward completion of each activity by users of the assigned squad. Upon satisfaction of the completion criteria of the activity mode, the method ends the activity mode and initiates an objective mode. The objective mode includes assigning an objective to the team.
Utility
7 Feb 2020
12 Aug 2021