Microsoft Corporation
Cue-based acoustics for non-player entity behavior

Last updated:

Abstract:

Examples are disclosed that relate to determining acoustic properties of audio sources in virtual environments. One example provides a method comprising receiving a query on behalf of a non-player entity regarding an audio source, the query including a position of the non-player entity, and based at least on the position of the non-player entity, determining one or more acoustic properties of sound emitted by the audio source at the position of the non-player entity by accessing a position-indexed data structure comprising one or more values for one or more audio cues, each value influencing a corresponding acoustic property of sound emitted by the audio source at a corresponding position. The method further comprises providing the one or more determined acoustic properties to the application, where the application is configured to control behavior of the non-player entity based at least on the one or more determined acoustic properties.

Status:
Grant
Type:

Utility

Filling date:

7 Apr 2021

Issue date:

29 Mar 2022