Microsoft Corporation
Utilizing multiple input sources for generating gameplay locations

Last updated:

Abstract:

The present concepts relate to placing gameplay locations in the real world, where gameplay elements can be generated at the gameplay locations. One example categorizes types of physical elements described in geolocation data, and determines scores for the physical elements based on the categorizations. Gameplay locations can then be utilized according to the scores, and the scores can be continuously refined through user or moderator interaction with gameplay elements that may be generated at the gameplay locations.

Status:
Grant
Type:

Utility

Filling date:

15 May 2020

Issue date:

10 May 2022