Microsoft Corporation
SYSTEMS AND METHODS OF TEXTURE SUPER SAMPLING FOR LOW-RATE SHADING
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Abstract:
A method of rendering image frames on a computing system includes rendering an initial frame having a plurality of pixels and determining a low-resolution shading rate for at least one object in the frame or at least a portion of the frame based on at least one metric of the initial frame. The method further includes identifying a shading block having a plurality of pixels based on the low-resolution shading rate and sampling a texture data of the surface associated with the shading block wherein a texture sampling rate is at least two. The average of the texture samples is then applied to the pixels associated with the shading block. The method further includes shading the pixels in the shading block and displaying an output frame on a display device.
Utility
11 Jun 2021
4 Aug 2022