Microsoft Corporation
Depth buffer dilation for remote rendering
Last updated:
Abstract:
Techniques for improving remote rendering and reprojection are disclosed herein. A color image is generated, where this color image includes overlapping content regions. A depth buffer is generated for the color image and includes depth values for the pixels in the color image. The depth buffer includes both essential and non-essential depth discontinuities. While preserving the essential depth discontinuities, the non-essential depth discontinuities are eliminated from the depth buffer. New non-essential discontinuities are prevented from being included in the final version of the depth buffer. The color image is encoded into a color image video stream, and the modified depth buffer is encoded into a depth buffer stream. The color image video stream and the depth buffer stream are then transmitted to a remotely located HMD. The HMD then reprojects the color image based on the depth values in the depth buffer.
Utility
24 Feb 2020
30 Aug 2022