Microsoft Corporation
AUTOMATED PROCESSING FOR DETERMINATION OF A VOLUME OF AN OBJECT IN A DIGITAL ENVIRONMENT
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Abstract:
The present disclosure introduces automated and repeatable processing for determining and managing volumes of objects within a digital environment. In one non-limiting example, processing of the present disclosure automatically generates volumes of static objects from associated meshes within a gaming environment. However, the present disclosure is applicable to determine a volume of any type of object within any type of digital content. From an original mesh of an object, a low-frequency volumetric mesh (reduced mesh) is automatically generated. A volume of an object may be automatically determined from analysis of the reduced mesh. Volumetric data is then be integrated within digital content for a variety of applicable use cases. For example, a reduced data set is created to approximate light sources relative to the interior of a static object (e.g., building) within a digital environment, enabling developers to create more realistic representations of lighting within that static object (e.g., building).
Utility
30 Mar 2021
25 Aug 2022